Fictional Language Dialogue System

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This project consists of a system that generates fictional languages for aliens and creatures in video games. The main purpose is to simplify the process of recording and editing thousands of dialogue lines. Phrases are created by concatenating and recombining phonemes and non-vocal sounds, producing the illusion of a language. The system uses different fixed and probability settings of pitch, pace, pauses, and volume variations, in order to express specific moods that would match the emotions of the characters. Several layers of sounds can be included to add common elements and bind sounds together, providing a natural feel to the language. Software used: Max/Msp and Pro Tools. This project was Naila Burney’s MSc dissertation at Leeds Met University.

Here’s an article on DesigningSound.Org that explains in more detail the project:

Using Max/MSP to Build a Fictional Language Dialogue System