A Hat In Time

There are 6174 a hat in time for sale on Etsy, and they cost $17.63 on average. The most common a hat in time material is cotton. The most popular color? An update to A Hat in Time is now available! Modding Support re-enabled Mods now load significantly faster and have their own dedicated shadercache Mods can now ship with. Modding is now back once again! Fri, May 17, 2019 8:39 AM PDT. First of all, you need to locate your Hat in Time config files. These are located in: C: Program Files (x86) Steam steamapps common HatinTime HatinTimeGame Config You need to edit the Hatintime.ini; the default.ini are just what the game defaults to after a big update.

Nov 24, 2019

This guide covers performance options and settings unavailable from the game menu. Helps run this game in even the most potato of PCs.

Introduction


Welcome to the ultimate performance guide. This guide will cover available options to further lower visual fidelity than what is allowed from the in-game menu to boost FPS.
First of all, you need to locate your Hat in Time config files. These are located in:
C:Program Files (x86)SteamsteamappscommonHatinTimeHatinTimeGameConfig
You need to edit the Hatintime.ini; the default.ini are just what the game defaults to after a big update. You can copy whatever changes you made to the normal .ini to the default .ini if you wish.
Before any editing though, you should backup these files to a separate folder in case you want to go back to normal settings without having to re download them.
This guide will assume all config files are already set to their in-game minimum.

HatinTimeGame.ini


Open up this .ini to edit settings below.

Field of Vision (FOV)


Look for this line:
DefaultFOV=
This is the amount of degrees you can see around you. This used to be an option in the menus but it was mysteriously removed in a later patch. Lowering this will make the camera close in and be less helpful but anything that is off screen doesn't need to be rendered so fps will increase. This can be set in game using the console but moving into another area will reset it to the default 90
Minimum playable:
DefaultFOV=60
This is only for the crappiest PCs out there. Anything lower than 60 is just unplayable in my opinion.

A Hat In Time Free Download

Recommended:
DefaultFOV=75
A Hat In Time
An FOV of 75 will give you enough area to look around while still boosting performance. This will feel more natural if combined with a 4:3 aspect ratio.
FOV 60:
FOV 75:
TimeTime

Decal Life Span


Look for this line:
DecalLifeSpan=
I am not sure if decals can spawn if you have the box unchecked in the menu. Still, this line could be referencing temporary decals that always spawn regardless of the option.
Minimum playable and recommended:
DecalLifeSpan=0.0
Setting this to 0 will make sure a temporary decal can't spawn (if that's even a thing).

HatinTimeSystemSettings.ini


Open this .ini to change settings below.

Resolution


Look for these lines:Time
  • ResX=
  • ResY=

These will contain your current resolution settings. You can change these to whatever you want, but not everything will work. If the resolution you entered is incompatible, the game will automatically match it to the closes compatible one on startup. Just keep in mind that anything other than a 16:9 ratio will mess with the hud and some interface elements.
Minimum playable:
  • ResX=640
  • ResY=480

This will give you a 4:3 ratio. Trying to set it to anything lower than this will just set it back to this. Some text will go off screen though.
Recommended:
  • ResX=800
  • ResY=600

Everything will be a bit sharper and text will be way easier to read. There's still a big performance gain from 4:3.
640X480 resolution:

Shadows


Look for these lines:
  • DynamicShadows=
  • LightEnvironmentShadows=
  • CompositeDynamicLights=
  • SHSecondaryLighting=
  • DirectionalLightmaps=

All of these affect the shadows you can't turn off, most notably hat kid's shadow. Also removes some extra lighting effects.
Minimum playable:Hat
  • DynamicShadows=False
  • LightEnvironmentShadows=False
  • CompositeDynamicLights=False
  • SHSecondaryLighting=False
  • DirectionalLightmaps=True

These settings will disable most of the unneded shadows and lighting effects. Note that DirectionalLightmaps must be left at true, otherwise essential lighting effects will not work such as lighting on floors and walls. Try disabling it if you want to play some areas in the dark.
Recommended:
  • DynamicShadows=True
  • LightEnvironmentShadows=True
  • CompositeDynamicLights=False
  • SHSecondaryLighting=False
  • DirectionalLightmaps=True

This will re-enable hat kid's shadow, but still remove extra lighting effects.
Shadowless hat kid:

Draw Distance


Look for this line:
MaxDrawDistanceScale=
This can already be changed in game just not to the extreme that can be set through here. Draw distance will affect interactible objects and some scenery.
Minimum playable:
MaxDrawDistanceScale=0.300000
Seems like hat kid is severely nearsighted now. Objects will not spawn unless you're pretty close to them. Kinda looks like the Pokemon Sword and Shield wild area to be honest.
Recommended:
MaxDrawDistanceScale=0.600000
This is way more manageable while still being lower than the lowest option in game.
MaxDrawDistanceScale=0.3:

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PlayStation 4, Nintendo Switch
  • No Interactive Elements
This is an adventure platformer in which players assume the role of Hat Girl, a young space traveler trying to recover her lost magical hourglasses. From a third-person perspective, players traverse fantastical environments, collecting items and battling enemies. Players can defeat enemies by using punches/melee attacks and bashing them with whimsical weapons (e.g., umbrellas). A brief cutscene depicts a red chalk drawing of blood streaks and a jar filled with 'cartoony' eyeballs. One prolonged sequence depicts an impaled murder victim (an owl character) lying in a large pool of blood; it is later revealed that the blood and murder are fake.