Caves Of Qud

Caves of Qud
Developer(s)Freehold Games
  • Samuel Wilson
  • Cyril van der Haegen
Platform(s)Windows, Mac OS, Linux[2]
Release15 July 2015 (Early Access)[2]

Caves of Qud is an Early Accessroguelikerole-playing video game. Set in an open world, the world is partially pre-made and partially randomly generated.[3][4][5][6] The game takes place in a post-apocalypticscience fantasy setting and is inspired by the pen-and-paper role-playing gamesGamma World and Dungeons & Dragons.[7]


  1. For a game that is so primitive in its look, Caves of Qud sucked me in like few other games I have recently have managed to do. The game is set very far into the future and the world is an absolute mess and very hostile place.
  2. It's a roguelike, it's the best, and we're gonna play it! Let's check out some Caves of Qud, one of my all time favorite RL's! Download Caves o.

Contrary to other traditional roguelikes, the game has a quest system as a core mechanic, with some of these quests being scripted while others are procedurally generated.[5][8] Players can choose to follow the main questline but can also choose to ignore it and play the game without following the pre-written plot. When creating a character, the player can select either a 'True Kin' (unmutated humans) who have higher base stats and access to cybernetic augmentations, or a mutant that has access to both physical and mental mutations that offer a wide degree of utility. The default starting location is the pre-made town of Joppa, but it is also possible to choose to spawn in one of the many procedurally generated towns.[4]

Caves of Qud - '/v/ - Video Games' is 4chan's imageboard dedicated to the discussion of PC and console video games. Caves of Qud is developed by Freehold Games and published by Freehold Games. It was released in 19 Sep, 2017. Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology.

A player has their reputation with various factions change due to their decisions and relationships.

Caves Of Qud Console

The game has 'deeply simulated physical and political systems' which are randomly generated and different each session.[2] It generates a set of historical events and group relationships mostly centered around a set of five randomly generated ancient rulers, dubbed Sultans. It takes inspiration from the history systems of the games Dwarf Fortress and Epitaph. Instead of having historical events being generated without bias, its procedural history system is based around historical accounts, like word of mouth and ancient texts.[7]


While some rate the game as being more accessible compared to other roguelikes,[5] other reviews find the game's interface confusing and are deterred by the lack of an in-depth tutorial.[9][10]

External links[edit]


  1. ^ abc'Freehold Games'. Archived from the original on 18 December 2019. Retrieved 18 December 2019.
  2. ^ abc'Caves of Qud on Steam'. Retrieved 18 December 2019.
  3. ^'It's best to play this roguelike the same way you'd read The Grapes of Wrath'. Kill Screen. 7 August 2015. Retrieved 18 December 2019.
  4. ^ ab'Roguelike Lets You Kill Your Evil Twin With Mind Bullets'. Kotaku. Retrieved 18 December 2019.
  5. ^ abc'Caves of Qud Gameplay Overview'. Polygon.
  6. ^Dominic Tarason (3 October 2017). 'These 3 roguelikes are pushing the genre's boundaries while remaining true to its roots'. Pc Gamer. Archived from the original on 18 December 2019. Retrieved 18 December 2019. The spirit of Rogue lives on in this trio of indie roguelike trailblazers.
  7. ^ ab'Procedurally Generating History in Caves of Qud'. Archived from the original on 18 December 2019. Retrieved 18 December 2019.
  8. ^Bolding, Jonathan (18 July 2020). 'Caves of Qud introduces a sprawling new dungeon: The Tomb of the Eaters'. Retrieved 2020-07-23.
  9. ^Smith, Adam (9 June 2017). 'Have You Played… Caves Of Qud?'. Rock, Paper, Shotgun.
  10. ^Marsh Davies (20 July 2015). 'Premature Evaluation: Caves of Qud'. Rock Paper Shotgun. Archived from the original on 18 December 2019. Retrieved 18 December 2019.
Retrieved from ''

Caves of Qud is a science fantasy RPG & roguelike epic. It’s set in a far future that’s deeply simulated, richly cultured, and rife with sentient plants.

Now in Early Access.
Full release coming to PC, Linux, Mac, iOS, and Android in 2021.

Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations.

Play the role of a mutant from the salt-spangled jungles of Qud, or play as a true-kin descendant from one of the few remaining eco-domes: the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.

Caves Of Qud Skills

Do anything you can imagine.

  • Dig a tunnel anywhere in the world.
  • Purchase rare books from an albino ape mayor.
  • Contract a fungal infection and grow glowing mushrooms on your hands.
  • Charm a goat into joining you, then give him chain mail and a shotgun to equip.
  • Clone yourself, mind-control the clone, hack off your own limbs, then eat them for sustenance.
Caves Of Qud

“There’s a sense of magnificent history to dredge from its depths.”

Caves Of Qud

Caves of Qud is one of the best roguelikes in years, packed with evocative prose and featuring a captivating world of arcane secrets to explore.”

“Narratively, this is one of the most compelling game stories that I’ve seen in a long time.”

Caves of Qud has a particular kind of New Wave science fiction imagination that just can’t be beat.”

Caves of Qud weaves a handwritten narrative through rich physical, social, and historical simulations. The result is a hybrid handcrafted & procedurally-generated world where you can do just about anything.

  • Assemble your character from over 70 mutations and defects, and 24 castes and kits — outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself; it’s all the character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations — each world is nearly 1 million maps large.
  • Dig through everything — don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters — every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
  • Pursue allegiances with over 60 factions — apes, crabs, robots, and highly entropic beings, just to name a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.
  • Learn the lore — there’s a story in every nook, from legendary items with fabled pasts to in-game history books written by plant historians. A novel’s worth of handwritten lore is knit into a procedurally-generated history that’s unique each game.
  • DieCaves of Qud is brutally difficult and deaths are permanent. Don’t worry, though — you can always roll a new character.