Dead Cells: Soundtrack

This is a work in progress OST for Dead Cells, that's to say there are currently 35 tracks totaling almost 2 hours and a half worth of music. As we add levels to the game and therefore new tracks, we'll add them here for free! MP3 and FLAC format available. Joining the new level is an '8-bit' chiptune rendition of Dead Cells' soundtrack, which you can swap in whenever you're feeling in a retro mood. There have been a few tweaks made in other areas as.

Dead cells full soundtrackDead cells soundtrack
The Collector
Details
Location(s)
In his laboratory in passages, between each two biomes.

The Collector is an NPC in Dead Cells. He invites the player to give him cells and blueprints in return for experimental items and more power. Purchases from the Collector carry over through each run.

  • 1Upgrades

Upgrades[editedit source]

There are four types of upgrades: general improvements, Mutations, Weapons, and Skills. In addition to equipment, the player can also find blueprints for outfits, which will change their appearance. They can all be found at the Tailor.

Health Flask I must be unlocked before anything else. Anything other than general improvements are NOT listed here, as they can be found on their individual pages.

Dead Cells Soundtrack Flac

General improvements[editedit source]

IconNameDescriptionCell cost RequirementsNotes
Health Flask IUnlocks a health potion that can be used at any time.5Must be unlocked first.Heals 60% of your health over a few seconds. Each use removes 5 Malaise.
Health Flask IIThe health potion can be used 2 times.50Health Flask I
Health Flask IIIThe health potion can be used 3 times.150Health Flask II, unlock 10 items
Health Flask IVThe health potion can be used 4 times.300Health Flask III, unlock 25 items
Gold Reserves IPreserves up to 500 GOLD when you die.5Health Flask I
Gold Reserves IIPreserves up to 1000 GOLD when you die.35Gold Reserves I
Gold Reserves IIIPreserves up to 1500 GOLD when you die.100Gold Reserves II, unlock 8 items
Gold Reserves IVPreserves up to 2000 GOLD when you die.200Gold Reserves III, unlock 15 items
Gold Reserves VPreserves up to 2500 GOLD when you die.400Gold Reserves IV, unlock 30 itemsOnly available after finding its blueprint in the secret maze room in the Ancient Sewers. Requires the Homunculus Rune to get.[1]
Recycling IYou can transform the items you find on the ground or in chests into gold (7% of the sale price)25Health Flask I
Recycling IIYou can transform the items you find on the ground or in chests into gold (15% of the sale price)120Recycling I
Random Melee WeaponThe starting weapon is randomly drawn from those you have unlocked.65Unlock 12 items
Random Starting BowThe starting bow is randomly drawn from those you have unlocked.65Unlock 2 items
Random Starting ShieldThe starting shield is randomly drawn from those you have unlocked.65Unlock 2 items
RestockRefreshes a shop's stocks at a very reasonable price.300Unlock 20 itemsThe player can interact with a pedestal at any shop to change the items on display. Can be used 5 times per shop, with the shopkeeper's prices increasing by +40% every time it is used.
Specialist's ShowroomUnlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers.150Unlock 20 itemsMakes the Specialist's Shop spawn in Prisoners' Quarters each run, which contains a Hunter's Grenade, a Forgotten Map, and the Golden Outfit blueprint.
Hunter's MirrorUnlocks a mirror near the Scribe that may come in handy during your hunts.150Specialist's ShowroomShows a random enemy or boss that carries a blueprint you don't have yet, Will not show any items that cannot be unlocked at that difficulty, but the mirror can show you inaccessible enemies.
Merchandise CategoriesThe merchants will offer a wider range of categories.300Unlock 30 itemsFound in the Graveyard. The Architect's key (found randomly in a wall) is needed to get it.

You can now pick between 3 categories in item shops. This will force the shop to have only the items selected. (Does not affect the food shops.)

Weapon and skill shop categories can be chosen between the 3 colors: Brutality, Tactics, Survival.

This can be changed in Custom Mode to work as it did prior to v1.9 which allowed the choice of different weapons (Melee, Ranged, Shields) and skills (Deployable Traps, Grenades, Miscellaneous Skills)

Advanced Forge IYou can increase the quality of an object at the forge twice instead of once.200Gold Reserves IV, unlock 40 itemsOnly accessible after defeating Conjunctivius for the sixth time.
Recycling TubesAllows you to choose between a few sets of starting equipment, each containing a melee weapon, ranged weapon, shield and two skills.150Only available after you get its blueprint by defeating the Hand of the King on 1 BSC mode.

Replaces your starting equipment with a large room that holds 4 sets of starting equipment. (If you do not have a Random Starting X upgrade, you still get the basic weapon).

Dialogue[editedit source]

First time meeting the Collector:

  • 'Well, look who it is...'
  • 'I'm the collector, and I'm about the closest thing you'll find to decent company around here.'
  • 'Bring me the CELLS you gather from the others. In exchange, i'll procure a few useful little items for you...'
  • 'Should you stumble upon a BLUEPRINT, bring it to me and I will introduce you to some more... experimental items.'

Notes[editedit source]

  • According to the Blacksmith and the Tailor's quotes, the Collector appears to have connections with them.
  • The Collector shares a similar leg structure with the Bomber enemy. Whether this is intentional or not is unknown.
Dead Cells: Soundtrack

References[editedit source]

  1. https://gfycat.com/HarshFrigidIsabellinewheatear
Retrieved from 'https://deadcells.gamepedia.com/The_Collector?oldid=23325'
The Collector
Details
Location(s)
In his laboratory in passages, between each two biomes.

The Collector is an NPC in Dead Cells. He invites the player to give him cells and blueprints in return for experimental items and more power. Purchases from the Collector carry over through each run.

  • 1Upgrades

Upgrades[editedit source]

There are four types of upgrades: general improvements, Mutations, Weapons, and Skills. In addition to equipment, the player can also find blueprints for outfits, which will change their appearance. They can all be found at the Tailor.

Health Flask I must be unlocked before anything else. Anything other than general improvements are NOT listed here, as they can be found on their individual pages.

Dead Cells: SoundtrackSoundtrack

General improvements[editedit source]

IconNameDescriptionCell cost RequirementsNotes
Health Flask IUnlocks a health potion that can be used at any time.5Must be unlocked first.Heals 60% of your health over a few seconds. Each use removes 5 Malaise.
Health Flask IIThe health potion can be used 2 times.50Health Flask I
Health Flask IIIThe health potion can be used 3 times.150Health Flask II, unlock 10 items
Health Flask IVThe health potion can be used 4 times.300Health Flask III, unlock 25 items
Gold Reserves IPreserves up to 500 GOLD when you die.5Health Flask I
Gold Reserves IIPreserves up to 1000 GOLD when you die.35Gold Reserves I
Gold Reserves IIIPreserves up to 1500 GOLD when you die.100Gold Reserves II, unlock 8 items
Gold Reserves IVPreserves up to 2000 GOLD when you die.200Gold Reserves III, unlock 15 items
Gold Reserves VPreserves up to 2500 GOLD when you die.400Gold Reserves IV, unlock 30 itemsOnly available after finding its blueprint in the secret maze room in the Ancient Sewers. Requires the Homunculus Rune to get.[1]
Recycling IYou can transform the items you find on the ground or in chests into gold (7% of the sale price)25Health Flask I
Recycling IIYou can transform the items you find on the ground or in chests into gold (15% of the sale price)120Recycling I
Random Melee WeaponThe starting weapon is randomly drawn from those you have unlocked.65Unlock 12 items
Random Starting BowThe starting bow is randomly drawn from those you have unlocked.65Unlock 2 items
Random Starting ShieldThe starting shield is randomly drawn from those you have unlocked.65Unlock 2 items
RestockRefreshes a shop's stocks at a very reasonable price.300Unlock 20 itemsThe player can interact with a pedestal at any shop to change the items on display. Can be used 5 times per shop, with the shopkeeper's prices increasing by +40% every time it is used.
Specialist's ShowroomUnlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers.150Unlock 20 itemsMakes the Specialist's Shop spawn in Prisoners' Quarters each run, which contains a Hunter's Grenade, a Forgotten Map, and the Golden Outfit blueprint.
Hunter's MirrorUnlocks a mirror near the Scribe that may come in handy during your hunts.150Specialist's ShowroomShows a random enemy or boss that carries a blueprint you don't have yet, Will not show any items that cannot be unlocked at that difficulty, but the mirror can show you inaccessible enemies.
Merchandise CategoriesThe merchants will offer a wider range of categories.300Unlock 30 itemsFound in the Graveyard. The Architect's key (found randomly in a wall) is needed to get it.

You can now pick between 3 categories in item shops. This will force the shop to have only the items selected. (Does not affect the food shops.)

Weapon and skill shop categories can be chosen between the 3 colors: Brutality, Tactics, Survival.

This can be changed in Custom Mode to work as it did prior to v1.9 which allowed the choice of different weapons (Melee, Ranged, Shields) and skills (Deployable Traps, Grenades, Miscellaneous Skills)

Advanced Forge IYou can increase the quality of an object at the forge twice instead of once.200Gold Reserves IV, unlock 40 itemsOnly accessible after defeating Conjunctivius for the sixth time.
Recycling TubesAllows you to choose between a few sets of starting equipment, each containing a melee weapon, ranged weapon, shield and two skills.150Only available after you get its blueprint by defeating the Hand of the King on 1 BSC mode.

Replaces your starting equipment with a large room that holds 4 sets of starting equipment. (If you do not have a Random Starting X upgrade, you still get the basic weapon).

Dialogue[editedit source]

First time meeting the Collector:

Dead Cells Soundtrack

  • 'Well, look who it is...'
  • 'I'm the collector, and I'm about the closest thing you'll find to decent company around here.'
  • 'Bring me the CELLS you gather from the others. In exchange, i'll procure a few useful little items for you...'
  • 'Should you stumble upon a BLUEPRINT, bring it to me and I will introduce you to some more... experimental items.'

Notes[editedit source]

  • According to the Blacksmith and the Tailor's quotes, the Collector appears to have connections with them.
  • The Collector shares a similar leg structure with the Bomber enemy. Whether this is intentional or not is unknown.

References[editedit source]

  1. https://gfycat.com/HarshFrigidIsabellinewheatear

Dead Cells Free Download

Retrieved from 'https://deadcells.gamepedia.com/The_Collector?oldid=23325'