Kerbal Space Program: Breaking Ground Expansion

About Kerbal Space Program Breaking Ground Expansion Deployed Science: Scientific experiments have always gone hand-in-hand with space exploration and are now becoming an even greater focus in KSP. Players will be able to utilize a storage container in their craft that can hold various pieces of science equipment. Kerbal Space Program: Breaking Ground Expansion is the second expansion for the PC version of the critically acclaimed space flight simulator, Kerbal Space Program. Discover new scientific mysteries with Kerbal Space Program: Breaking Ground Expansion. The second expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including new science-collecting equipment to deploy on your missions, surface features to be investigated scattered across distant planets, and a wealth of new robotic parts for players to.

Breaking Ground, the second expansion of Kerbal Space Program is coming to PlayStation 4 and Xbox One on Dec 5th! Console players will be able to enjoy this content-filled downloadable expansion at its fullest, all from the comfort of your couch, so get ready to join the Kerbals in exciting new scientific endeavors!

Collect data with brand new deployable science experiments, explore mysterious surface features across all of the moons and planets of the Kerbolar system, and test your creativity with a new suite of robotic parts. Kerbal Space Program Enhanced Edition: Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science!

These are the most significant features coming to this DLC:

Robotic Parts

Brand new robotic parts will add a whole new level of creativity to your craft. These parts will include some fresh control mechanics and will allow you to create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their universe!

Surface Features

Scattered across the Kerbolar System, you’ll find interesting Surface Features, like mineral formations, meteors, craters, and even more curious planetary features. Study them and collect valuable scientific data with a brand-new Rover Arm!

Deployed Science

Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty of experiments for you to try out!

New Space Suit

Kerbals are also getting a fresh new space suit to wear for their scientific endeavors! This sleek futuristic suit will make your Kerbals look flashy while they explore the canyons of Duna, the shores of Laythe, or any other exotic destination. The suits also allows for customization where you can choose which color emanates from the suit’s light panels.

Kerbal Space Program Enhanced Edition: Breaking Ground Expansion will be released on December 5th for PlayStation 4 and Xbox One for $14.99 USD.

Free Update

Coupled with the Expansion, Kerbal Space Program Enhanced Edition is getting a content-filled console-optimized update that will contain long-requested features like the Improved Burn Time Indicator, the Delta-v per Stage and Delta-v Tool App, an Altitude toggle function to the Altimeter, Axis Group binding, dozens of Part revamps, as well as performance improvements, bug fixes, and more!

Do you want to learn more about the upcoming Expansion and free update? Then make sure to stay tuned for our next KSP Loading… where we’ll take a deep dive into the content and features of this exciting addition to Kerbal Space Program Enhance Edition!

Happy launchings!

The Breaking Ground DLC introduced rotational parts; specifically, motors. Thus, one of the most common craft/subassemblies build is rotors, which can run entirely off of electricity. However, the motor exert a huge amount of torque, more than what an individual reaction wheel can counter. Thus, all Breaking Ground propellers are w:Contra-rotating propellers, using two motors that spin opposite each other to cancel the torque.

A few things to note:

Kerbal Space Program: Breaking Ground Expansion
  • Lay off of the auto-struts and rigid attachment. Autostruts can make parts not spin.
  • Wings provide better lifting capability compare to a similar size control surface
  • Use snap to ensure both motors are inline. (Default 'c')
  • Use the micro adjustment to offset and rotate the parts precisely. (Default 'shift')
  • 'Absolute' positioning and rotational is recommend

There are two methods to do so:

  1. given a base component, one is mount on top by node, while another is mount radial to the base component, and then use the tool to move (offset) such that it's above the other motor.
  2. Motors attach node-to-node, with the 'base' motor made unpowered and spin opposite direction of the powered motor. The end result is that both end of the power motor would spin freely, spinning the rotors in equal and opposite directions) (valid as of 1.0.0 Breaking ground)

  • 2Steps

Kerbal Space Program Mission Guide


  • Length: 15–30 minutes
  • Difficulty: Advanced
  • For version: Breaking Ground DLC


  • 1x Octagon strut
  • EM-32 Standard Motor
  • Basic fins


Kerbal Space Program Breaking Ground Expansion

Create the first motor

  • Place the Octagon Strut
  • Attach the the first motor node-to-node
  • Symmetrically-8 Radial attach basic fins to the motors
  • Use rotational tool such that the fins are parallel to the flat end of the motors
  • Click on offset tools. Click on one of the two side fins, and then move it such that it is at the top or bottom axis, with the black-line vertical and the widest part at the outer radius.
  • Click on the rotational tool. Click on the now-top fin (does in the last step). Without using the fine-snap adjustment, rotate it clockwise by 45 degrees, or 3 clicks.
  • Set first motor to rotate in clockwise

Create the Second motor

  • Holding down the copy shortcut (Default 'alt'), copy the first motor-assembly; the fins should be attached on the copied motor
  • Attach the second motor radially onto the octagon struts. If the program created symmetrical coppies, use x to cycle through it so there is no symmetry. Make sure the orientation of the second motor is the same as the first motor
  • Use rotational tool such that the fins are parallel to the flat end of the motors
  • Click on the rotational tool. Click on the now-top fin (does in the last step) of the second motor. Without using the fine-snap adjustment, rotate it counter-clockwise by 90 degree degrees, or 6 clicks.
  • Put your motor in counterclockwise

Create action group

  • Using action group, assign '1' to toggle motor power


  • Create a simple test platform by using a Rovemate, Mk2 lander can, etc, and attach 4x medium landing gears such that it is stable. Disable steering.
  • Mount the motor to the rear node. Offset the landign gear as needed.
  • Load it onto SPH and Activate motor. If it works, your test platform should just go forward.
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