Marble Age

Game Marble Age creative destruction Marble Age is the most interesting puzzle game! Your goal is simple. Shoot to match 3 or more same colored marbles. Clear all the marbles before they are absorbed by mysterious cave. Have fun in this puzzle adventure! Tap to shoot balls 2. Match 3 or more marbles to eliminate 3. The shelly limestones of the Purbeck Beds, England, and the Sussex marble, both of Mesozoic Era (from 251 million to 65.5 million years ago), consist of masses of shells of freshwater snails embedded in blue, gray, or greenish limestone. How to Identify Marble. Marble adds a centuries-old elegance to any home or commercial building it inhabits. But it can be difficult to tell if you are looking at authentic marble, faux marble.

  1. Marble Age Remastered
  2. Marble Age Game
  3. Marble Age Armor Games
  4. Pre Civilization Games
  5. Marble Age How To Unite Greece
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Marble age Inspired by ancient marble cobblestone pavings, Marble Age takes up the elegance of this noble stone, with a natural, aged finish that brings out its classic appearance. Available in nine colours and three sizes, the collection is enhanced with rounded, uneven corners that give it the flavour of natural stone that has been polished. Marble Age is the most interesting puzzle game! Your goal is simple. Shoot to match 3 or more same colored marbles. Clear all the marbles before they are absorbed by mysterious cave.

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Marble, granular limestone or dolomite (i.e., rock composed of calcium-magnesium carbonate) that has been recrystallized under the influence of heat, pressure, and aqueous solutions. Commercially, it includes all decorative calcium-rich rocks that can be polished, as well as certain serpentines (verd antiques).

Petrographically marbles are massive rather than thin-layered and consist of a mosaic of calcite grains that rarely show any traces of crystalline form under the microscope. They are traversed by minute cracks that accord with the rhombohedral cleavage (planes of fracture that intersect to yield rhombic forms) of calcite. In the more severely deformed rocks, the grains show stripes and may be elongated in a particular direction or even crushed.

Marbles often occur interbedded with such metamorphic rocks as mica schists, phyllites, gneisses, and granulites and are most common in the older layers of Earth’s crust that have been deeply buried in regions of extreme folding and igneous intrusion. The change from limestones rich in fossils into true marbles in such metamorphic regions is a common phenomenon; occasionally, as at Carrara, Italy, and at Bergen, Norway, recrystallization of the rock has not completely obliterated the organic structures.

Most of the white and gray marbles of Alabama, Georgia, and western New England, and that from Yule, Colorado, are recrystallized rocks, as are a number of Greek and Italian statuary marbles famous from antiquity, which are still quarried. These include the Parian marble, the Pentelic marble of Attica in which Phidias, Praxiteles, and other Greek sculptors executed their principal works, and the snow-white Carrara marble used by Michelangelo and Antonio Canova and favoured by modern sculptors. The exterior of the National Gallery of Art in Washington, D.C., is of Tennessee marble, and the Lincoln Memorial contains marbles from Yule, Colorado, Alabama (roof transparencies), and Georgia (Lincoln statue).

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Even the purest of the metamorphic marbles, such as that from Carrara, contain some accessory minerals, which, in many cases, form a considerable proportion of the mass. The commonest are quartz in small rounded grains, scales of colourless or pale-yellow mica (muscovite and phlogopite), dark shining flakes of graphite, iron oxides, and small crystals of pyrite.

AgeMarble age guide

Many marbles contain other minerals that are usually silicates of lime or magnesia. Diopside is very frequent and may be white or pale green; white bladed tremolite and pale-green actinolite also occur; the feldspar encountered may be a potassium variety but is more commonly a plagioclase (sodium-rich to calcium-rich) such as albite, labradorite, or anorthite. Scapolite, various kinds of garnet, vesuvianite, spinel, forsterite, periclase, brucite, talc, zoisite, wollastonite, chlorite, tourmaline, epidote, chondrodite, biotite, titanite, and apatite are all possible accessory minerals. Pyrrhotite, sphalerite, and chalcopyrite also may be present in small amounts.

These minerals represent impurities in the original limestone, which reacted during metamorphism to form new compounds. The alumina represents an admixture of clay; the silicates derive their silica from quartz and from clay; the iron came from limonite, hematite, or pyrite in the original sedimentary rock. In some cases the original bedding of the calcareous sediments can be detected by mineral banding in the marble. The silicate minerals, if present in any considerable amount, may colour the marble; e.g., green in the case of green pyroxenes and amphiboles; brown in that of garnet and vesuvianite; and yellow in that of epidote, chondrodite, and titanite. Black and gray colours result from the presence of fine scales of graphite.

Bands of calc-silicate rock may alternate with bands of marble or form nodules and patches, sometimes producing interesting decorative effects, but these rocks are particularly difficult to finish because of the great difference in hardness between the silicates and carbonate minerals.

Later physical deformation and chemical decomposition of the metamorphic marbles often produces attractive coloured and variegated varieties. Decomposition yields hematite, brown limonite, pale-green talc, and, in particular, the green or yellow serpentine derived from forsterite and diopside, which is characteristic of the ophicalcites or verd antiques. Earth movements may shatter the rocks, producing fissures that are afterward filled with veins of calcite; in this way the beautiful brecciated, or veined, marbles are produced. Sometimes the broken fragments are rolled and rounded by the flow of marble under pressure.

The so-called onyx marbles consist of concentric zones of calcite or aragonite deposited from cold-water solutions in caves and crevices and around the exits of springs. They are, in the strict sense, neither marble nor onyx, for true onyx is a banded chalcedony composed largely of silicon dioxide. Onyx marble was the “alabaster” of the ancients, but alabaster is now defined as gypsum, a calcium sulfate rock. These marbles are usually brown or yellow because of the presence of iron oxide. Well-known examples include the giallo antico (“antique yellow marble”) of the Italian antiquaries, the reddish-mottled Siena marble from Tuscany, the large Mexican deposits at Tecali near Mexico City and at El Marmol, California, and the Algerian onyx marble used in the buildings of Carthage and Rome and rediscovered near Oued-Abdallah in 1849.

Unmetamorphosed limestones showing interesting colour contrasts or fossil remains are used extensively for architectural purposes. The Paleozoic rocks (from 251 million to 542 million years in age) of Great Britain, for example, include “madrepore marbles” rich in fossil corals and “encrinital marble” containing crinoid stem and arm plates with characteristic circular cross sections. The shelly limestones of the Purbeck Beds, England, and the Sussex marble, both of Mesozoic Era (from 251 million to 65.5 million years ago), consist of masses of shells of freshwater snails embedded in blue, gray, or greenish limestone. They were a favourite material of medieval architects and may be seen in Westminster Abbey and a number of English cathedrals. Black limestones containing bituminous matter, which commonly emit a fetid odour when struck, are widely used; the well-known petit granit of Belgium is a black marble containing crinoid stem plates, derived from fossil echinoderms (invertebrate marine animals).

Quick Facts
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Extreme Complexity Isn't Always A Good Thing

Marble Age: Remastered

Marble Age Remastered

is an empire building, turn-based strategy game where the player is tasked with turning a village into a major city-state that will hopefully control the entire known world. How that is accomplished is entirely up to the gamer. But be aware that AI controlled cities have the exact same goal in life. Anything can happen as you try to make your city grow and thrive. The game may be easy to play but it is not easy to win.
Marble Age takes place mainly in Greece starting in 3000 BC, and playing through to 305 AD. That is 3305 years of constructing buildings, discovering technologies, and getting citizens to come to your city. In addition, players must handle diplomacy in order to make friends with other cities or go to war with them. Along the way, gamers can expect to be invaded by cities and unfriendly enemies. Although diplomacy is important, so too is having a strong army. Historical events happen throughout the game which will require choices to be made. The historical events happen as time advances. These events may either be beneficial for your budding civilization, or can be to your detriment, but there is always a choice still has to be made for each. If an enemy is on your border the choice might be to go to war with them or to pay tribute. Each choice that is made will determine how the citizens feel about it or it could cause an early end to the game. Citizen favor could go up or down and as in the case of paying tribute to an enemy such as Persia or Rome, it could wreck your economy for a while. Going to war when your city is not ready could abruptly end the game if your army - including allies - is not ready or able to defend! Generally, the minor bad effects like paying tribute will continue for a number of turns with 10 seeming to be a common number.

We All Have to Start Someplace

When Marble Age is first started, the player must choose the city they want to use. There are three different cities and they all come with completely different strengths and weaknesses. Other bonuses can be chosen as well. The three are Athens, Corinth, and Sparta. Athens specializes in diplomacy, so they have strong diplomats and government. Corinth's specialty is the ability to generate money and they are experts at trade. We all pretty much know what Sparta is all about from learning about them in history class. Sparta specializes in building strong armies and war fighting so chose carefully. Each city choice comes with an easy, medium, or hard setting; however, the settings really don't seem to effect game difficulty a whole lot. When I first started, I picked Sparta and a warning message popped up informing me that “Playing this Polis is harder and recommended only for more experienced players”. I reconsidered my choice and went back to picked Athens figuring it might be best in order to learn the game. Difficulty level seems to be governed more by city choice rather than the included difficulty levels. One major aspect of the game is in no way controlled by any setting in that historical events in the game can suddenly end your game and there's nothing you can do about it other than to try again.

Marble Age Game

After a city is chosen the game asks if you want to play a tutorial. After accepting, I began playing the tutorial. Unfortunately, it didn't seem like gameplay was any different than non-tutorial play. There did not appear to be anything that spelled out the basic features for a newbie to just jump right in. Although I chose to play through a tutorial, I only realized that I was playing the tutorial after a message popped up asking if I was ready to advance out of the tutorial. As a result, the tutorial option seems to be somewhat non-existent and on the weak side. Having said that, the game is easy enough to learn without the tutorial. In the beginning the lack of knowing the basics did kind of have me scratching my head though wondering what I should do next.

Marble Age Armor Games

Hey, It's My Turn Now!

Like Sid Meier's Civilization, each turn early on advances the game 100 years. Time advances a hundred years for several turns and as more tasks need to be done a smaller number of years pass with each click of the next turn button. As the empire matures there will be a lot of things to do and as the end date gets closer, the years that pass with each turn will be lessened accordingly. It probably takes about 300 turns or so in total to get all the way to the end of a game with a win. Having to advance turns is a nice feature because time is not passing while you are thinking about what to do next like in other strategy games of this kind. There's no need for a pause button which makes me think of days gone by.

Pre Civilization Games

Marble Age in my opinion is the lite version of games such as Civilization, Age of Empires and others but players should not dismiss it for that reason. It does have a lot to offer. I was big into those titles in the past because I liked the complexity, the detail and figuring out the best actions to take based on what needed to be accomplished. Marble Age is more of a resource gathering title and it lets you pick game difficulty simply by choosing a city. These days I don't have a lot of time to be spending on complex strategy games that might take a month to complete. Marble Age might be less complex in some areas but game play that is based upon historical events is a rather novel approach. Marble Age: Remastered is a game that uses the same historical data model from the original Marble Age with the addition of new content and updated game play. The result is more of a casual experience for gamers who prefer a simpler and less complex strategy model. As a result, the game is easy to get in to and offers a gentle learning curve.

Marble Age How To Unite Greece

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