Robin Hood: The Legend Of Sherwood

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  • This site contains extensive information on Robin Hood. The contents include the rhymes or ballads as well as plays and songs. How did he die in the early tales or ballads, and who was the real Robin Hood, and was the original setting in Sherwood Forest or Barnsdale, and who was the original Maid Marian.
Robin Hood:
The Legend of Sherwood
Developer(s)Spellbound Entertainment
Publisher(s)Strategy First
Freeverse Inc.
Wanadoo Edition
Platform(s)Microsoft Windows, Mac OS X, Linux(PowerPC/x86), MorphOS
November 1, 2012
Genre(s)Real-time tactics, stealth
Mode(s)Single player

Robin Hood: The Legend of Sherwood is a 2002 stealth-basedreal-time tacticsvideo game developed by Spellbound Studios. It is similar to games such as Desperados: Wanted Dead or Alive and the Commandos series. In the game, the player controls up to five characters in a setting based on the stories of the protagonist, Robin Hood. The player can also control Robin Hood's Merry Men, including Little John, Friar Tuck, Will Scarlet, Will Stutely, and Maid Marian. Robin and his crew must evade the cruel Sheriff of Nottingham and his henchmen and stop the machinations of the vile usurper to England's throne, Prince John. However, Robin must avoid killing enemies as much as possible, or he will not be able to recruit as many new Merry Men.

Robin Hood: The Legend of Sherwood is a strategy game with an emphasis on stealth and tactics, which allows you to play the role of the famous thief and visit England back when arrows and swords. Features: - more than 30 non-linear missions in which, for instance, you have the duty to save Little John and Brother Tuck, to prevent a wedding between Marianne and the revolting Guy of Gisbourne or to attack the taxation collectors of the Sheriff of Nottingham - visit five giant castles on different ways, at day- and night.


The game starts with Robin Hood, arriving in Lincoln from the Crusades, and finding out that his inheritance has been stolen by the notorious Sheriff of Nottingham. After the player finishes the first and second missions, meets Maid Marian in the Nottingham cathedral, and subsequently tries to meet the Prince, it is understood that King Richard has been kidnapped by Leopold of Austria for a ransom, and that the Regent Prince John is unlawfully usurping the rightful king. The responsibility of getting the ransom of £100,000 to save the king falls into the player's hands. In the final mission, Robin must fight the Sheriff, thereby defeating the Prince.


While the merry men can kill or wound enemy soldiers, their resources are limited to a certain extent, with main characters having more than minor miscellaneous ones. In addition, in every town, the player can give money to beggars, who, when given coins and purses, help by providing hints and tips. Common folk sometimes offer help as well (although this happens very rarely). On the other hand, there are two types of folk, who flee at the sight of a merry man, and alert nearby enemy soldiers. One is a woman, who wears a red apron; the other, a man, who wears a red-and-blue shirt. The greed of enemy soldiers is also limited, with money purses not affecting sergeants, while ale does affect them. Sometimes, money can be found in knights, cavalry units, sergeants, and more rarely, normal soldiers.


Aggregate score
Review scores
PC Gamer (US)71%[10]
PC Zone71%[11]

The PC version received 'favorable' reviews according to the review aggregation website Metacritic.[1]


The game received awards for Best Game Design[12] and Best Animation[13] at the 2003 Animago Awards.


Robin Hood: The Legend Of Sherwood
  1. ^ ab'Robin Hood: The Legend of Sherwood for PC Reviews'. Metacritic. CBS Interactive. Retrieved February 19, 2020.
  2. ^'Robin Hood: The Legend of Sherwood'. Computer Games Magazine. No. 147. February 2003. p. 78.
  3. ^Ernst, Rick (March 2003). 'Robin Hood: The Legend of Sherwood'(PDF). Computer Gaming World. No. 224. Ziff Davis. p. 88. Retrieved February 20, 2020.
  4. ^'Review: Robin Hood: The Legend of Sherwood'. GamesMaster. Future plc. 2003.
  5. ^Todd, Brett (November 12, 2002). 'Robin Hood: The Legend of Sherwood Review'. GameSpot. CBS Interactive. Retrieved February 19, 2020.
  6. ^Walker, Mark H. (February 18, 2003). 'GameSpy: Robin Hood: The Legend of Sherwood'. GameSpy. IGN Entertainment. Archived from the original on December 26, 2005. Retrieved February 20, 2020.
  7. ^Lafferty, Michael (November 11, 2002). 'Robin Hood - The Legend of Sherwood - PC - Review'. GameZone. Archived from the original on October 2, 2008. Retrieved February 20, 2020.
  8. ^Blevins, Tal (November 21, 2002). 'Robin Hood: The Legend of Sherwood'. IGN. Ziff Davis. Retrieved February 19, 2020.
  9. ^pilou (November 22, 2002). 'Test: Robin Hood: La Legende De Sherwood'. (in French). Webedia. Retrieved February 20, 2020.
  10. ^Leupold, Thomas (February 2003). 'Robin Hood [The Legend of Sherwood]'. PC Gamer. Vol. 10 no. 2. Imagine Media. p. 84. Archived from the original on March 15, 2006. Retrieved February 20, 2020.
  11. ^'PC Review: Robin Hood: The Legend of Sherwood'. PC Zone. Future plc. 2003.
  12. ^'Best Game Design: Robin Hood - Die Legende von Sherwood Forest'. (in German). Retrieved October 5, 2009.[dead link]
  13. ^'Best Animation: Robin Hood - Die Legende von Sherwood Forest'. (in German). Retrieved October 5, 2009.[dead link]

External links[edit]

  • Robin Hood: The Legend of Sherwood at MobyGames
Retrieved from ''

Commandos was one of the biggest hits ever in Germany, so it’s not surprising that they've turned the hard-as-nails puzzle-based strategy gameplay into an industry of its own, started by developer Spellbound and its excellent game Desperados. But building a Commandos-type game around cowboys is one thing; it’s quite another to do the same with Robin Hood.

Thankfully, this Robin is more Errol Flynn than Kevin Costner, and the game’s colourful design and light-heartedness give it a certain charm. The concept works rather well, despite the obvious lack of guns, with the bow and arrow working as some sort of sniper rifle and a greater emphasis on hand to hand combat. To make this close-range combat a more integral part of the gameplay, you can perform different types of sword swing by making shapes with your mouse. But this is still a highly tactical puzzle game where, as always, a tremendous amount of patience is required to get past even the earliest levels.

Men In Tights

The amount of detail is as exhaustive as ever, and you’re constantly learning new things you can do, ways to manipulate the environment and abilities to exploit. You can distract soldiers by throwing bags of money, disguise a character as a beggar, lure enemies into traps, distract them with whistles and so on. It’s entertaining in a devilishly frustrating kind of way, as you constantly try to find ways to get past impossible situations.

Robin Hood The Legend Of Sherwood

The problem is, since Desperados came out, we’ve had the fabulous Commandos 2, which has catapulted this minigenre into a whole new realm of detail, fun and immersion. By comparison, Robin Hood feels restrictive and dated.

The biggest sticking point is that, once you’ve gotten used to Commandos 2’s 3D camera, which allows you to turn the map 360 degrees and see behind buildings, Robin Hood's 2D approach seems like a massive step backwards. Not least because there are times when you genuinely feel like seeing what’s behind that barn, when seeing the world from a different angle would make things much easier. And, unlike C2, most doors don’t lead to interiors, but instead act as hiding places.

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Robin Hood: The Legend Of Sherwood

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There are some distinctive touches, such as the Sherwood base of operations you return to after each mission, where you can train your merry men (each of which has a simple combat stat) and collect the resources you need in your adventures (stones, apples, arrows and so on). And you can hand-pick who you take with you on each adventure, which gives you a greater feeling of freedom and control than you sometimes get in Commandos 2. But somehow, the whole swords and arrows approach falls short of World War II scenarios or cowboy shoot-outs, and Robin Hood ends up being a minor if amusing chapter in the hardest of all genres.