Steve Jackson's Sorcery! - The Complete Collection Download Free

Steve Jackson's Sorcery! Is a four-part fantasy adventure like never before. With tens of thousands of choices, the story rewrites itself around your actions. Battle weird and deadly creatures, cast powerful spells, play with honour, or lie, cheat and steal. . Based on the million-selling series by Steve Jackson. All of your choices are remembered, shaping your adventure now - and in the future Sorcery! Parts 1 and 2 are the first half of an epic quadrilogy. 3 takes the adventure to the wilds of the Baklands and creates a fully open-world experience, and will be out shortly on Steam.

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Steve Jackson's Sorcery!
Cover of The Shamutanti Hills (1983).
Art by John Blanche.
  • The Shamutanti Hills
  • Kharé: Cityport of Traps
  • The Seven Serpents
  • The Crown of Kings
AuthorSteve Jackson
IllustratorJohn Blanche
PublisherPenguin Books
Puffin Books
Wizard Books
Published1983 - 1985

Sorcery!, originally titled Steve Jackson's Sorcery!, is a single-player four-part adventure gamebook series written by Steve Jackson and illustrated by John Blanche. Originally published by Penguin Books between 1983 and 1985, the titles are part of the Fighting Fantasy canon, but were not allocated numbers within the original 59-book series. Sorcery! was re-published by Wizard Books in 2003 and recreated as the Sorcery!video game series by Inkle.

Publication history[edit]

The Sorcery! series was published by Penguin Books (and later by their Puffin Books imprint) as four individual titles, beginning in 1983 with The Shamutanti Hills, followed by Kharé: Cityport of Traps and The Seven Serpents in 1984, and The Crown of Kings in 1985.[1]

Each title could be played as an individual adventure or as part of the overall story arc. The series was supported by the Sorcery! Spellbook, published in 1983, which was eventually incorporated as an appendix into the four titles in later printings. A boxed set titled Sorcery! was released, containing both The Shamutanti Hills and the spellbook. The series was reissued by Wizard Books in 2003.


Sorcery! features several mechanics not present in previous Fighting Fantasy gamebooks. The principal difference is the ability to choose between playing as a warrior or a wizard. As a wizard, the player is weaker in combat, but has access to 48 spells, with each appearing as a three-letter word that has to be memorised by the player. Examples include ZAP (creates a lightning bolt from the finger) and HOT (creates a fireball).[2] When given the option to cast spells the player is presented with a small selection of these three-letter words to choose from; the player is encouraged to choose from these without consulting the spell listing. It is also possible to fail to cast at all, as false spell words are placed alongside correct choices. Many spells also require a certain item (e.g. GOB requires one or more goblin teeth). If the character does not have the necessary equipment then the spell fails. All spell choices, irrespective of the outcome, incur a Stamina penalty.

Warriors and wizards share the ability to call on the character's patron goddess, Libra, once each adventure. The goddess can perform a range of services, such as restoring lost Skill/Stamina/Luck points or curing a curse, or in specific locations, providing an automatic escape from that situation.

The series features strong continuity: it is possible for a reader to use the same character – complete with any upgraded abilities and equipment – through each of the titles, and also use hidden clues found in one title to assist with a situation in another. Each title also features dice images at the bottom of each page, making it possible for the player to randomly 'flick' through the pages for the equivalent of a dice roll.


'Your search for the legendary Crown of Kings takes you to the Shamutanti Hills. Alive with evil creatures, lawless wanderers and bloodthirsty monsters, the land is riddled with tricks and traps waiting for the unwary traveller. Will you be able to cross the hills safely and proceed to the second part of the adventure – or will you perish in the attempt?'

The story is set on the fictional Fighting Fantasy world of Titan, on the continent known as The Old World. A powerful artifact known as the Crown of Kings, which bestows magical powers of leadership upon its owner, has been stolen from the land of Analand by the cruel Archmage of Mampang Fortress. With the Crown, the Archmage will be able to gain leadership of the lawless and brutal region of Kakhabad and begin an invasion of surrounding kingdoms. The player takes on the role of the lone hero, referred to only as the Analander, who has been dispatched to retrieve the Crown, thereby averting the invasion and saving Analand from terrible disgrace. The quest itself is divided between the four titles in the series:

The Shamutanti Hills

Details the player's attempt to navigate the hills and plains surrounding Analand while defeating various monsters and avoiding traps.
Steve Jackson

Kharé – Cityport of Traps

Relates the player's attempt to pass through the city of Kharé and find the four lines of a spell required to open the Northern Gate and allow an exit from the city.

The Seven Serpents

The player crosses the Baklands, a vast and dangerous wasteland, attempting to find and defeat seven magical serpents: servants of the Archmage who are travelling to warn their master of the Analander's approach.

The Crown of Kings

The final adventure details the player’s attempt to find and penetrate Mampang Fortress – stronghold of the Archmage – and defeat the enemy before reclaiming the Crown of Kings.

In other media[edit]

Myriador pen-and-paper d20 modules[edit]

The first three gamebooks in the series were converted into 40-page d20 System multi-player role-playing adventures by Jamie Wallis. They were published by Myriador in 2003 and 2004 respectively,[3] and reissued in pdf format by Greywood Publishing in 2009.[4] The fourth and final installment was never released.

  • d20 Fighting Fantasy 4 / Steve Jackson's Sorcery!: The Shamutanti Hills ISBN1904629032
  • d20 Fighting Fantasy 6 / Steve Jackson's Sorcery!: Kharé - Cityport of Traps ISBN1904629059
  • d20 Fighting Fantasy 8 / Steve Jackson's Sorcery!: The Seven Serpents ISBN1904629075

Inkle Studios video game[edit]

The gamebook series have been ported to computerized media as Steve Jackson's Sorcery! by Inkle. The first part was released for iOS in 2013, and by 2016 all four parts were available for iOS, Android, and Steam (on Mac and PC).

Arion Games pen-and-paper adventure book[edit]

The four gamebooks were converted into a RPG adventure book by Graham Bottley, for the Advanced Fighting Fantasy system. The book was titled Crown of Kings:The Sorcery! Campaign, and was published in 2012 by Arion Games. The book was credited to Jackson and Bottley. The book also reprinted Blanche's illustrations.[5]


Pete Tamlyn reviewed Sorcery for Imagine magazine, and stated that 'Sorcery is actually a fine example of back-to-basics role-playing. I'd like to see more (preferably RPG-orientated) like it.'[6]

Marcus L. Rowland reviewed Sorcery for White Dwarf #50, giving it an overall rating of 7 out of 10, and stated that 'I'm not sure how successful the book will be with the non-gaming public, but anyone wanting something to pass a few hours between games won't go far wrong with Sorcery.'[7]

Marcus L. Rowland reviewed Kharé - Cityport of Traps for White Dwarf #54, giving it an overall rating of 8 out of 10 if used as a continuation of Sorcery (but only 6 of used as an independent adventure), and stated that 'I liked this book, but I think it is only at its best if the magic system is available and the reader is prepared to use it without cheating.'[8]



  1. ^Sorcery! series at Demian's Gamebook Web Page
  2. ^Jackson, Steve. The Sorcery Spell Book, Penguin Books, 1984.
  3. ^' - Fighting Fantasy - d20 Role Playing Game Conversions'. Retrieved 10 August 2017.
  4. ^'Fighting Fantasy d20 - RPG Geek'. Retrieved 24 August 2014.
  5. ^'Crown of Kings (2012) - RPG Geek'. Retrieved 30 May 2020.
  6. ^Tamlyn, Pete (January 1984). 'Game Reviews'. Imagine (review). TSR Hobbies (UK), Ltd. (10): 43.
  7. ^Rowland, Marcus L. (February 1984). 'Open Box'. White Dwarf. Games Workshop (Issue 50): 12.
  8. ^Rowland, Marcus L. (June 1984). 'Open Box'. White Dwarf. Games Workshop (Issue 54): 22.

External links[edit]

  • Fighting Fantasy – the official website
  • Scholastic Homepage – current publisher of the range
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For Android: 2.3 and upGuide: Sorcery! cheats tutorial
When updated: 2018-03-06Star Rating: 4.5
Name: Sorcery! hack for androidExtension: Apk
Author: inkle LtdFile Name: com.inkle.sorcery1
Current Version: 1.4.6User Rating: Everyone 10+
Downloads: 100000-500000Version: mod, apk, unlock
System: AndroidType: Education

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Steve Jackson's Sorcery - The Complete Collection Download Free Pc Games

From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Mini games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning Frankenstein apk, Sorcery! is an interactive journey like never before.'You could select to own this journey' -- Eurogamer'Inkle's adaptation of Sorcery! takes the genre to a whole fresh level' -- Kotaku'This is some of 2013′s best interactive storytelling' -- IGN UK'Beautifully realised ... this gripping tale has us well and truly hooked' -- Pocket Gamer (Gold Award)'Incredibly impressed' -- Touch Arcade'Sometimes I feel like I'm wasting my time writing a review when I could really just be pointing at a mini game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook journey. Lushly illustrated and expertly told, it could not be missed by anyone even remotely interested in the genre.' -- Gamezebo'Let’s not mince words here... Sorcery’s special blend of tabletop-like roleplaying (including an unbelievable combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work create me now wish to… no, HAVE TO acquire it' - Just Press StartThe apk uses inklewriter technology to tell your adventure in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is described on the fly based on how you play. Featuring original illustrations by John Blanche, fresh hero art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast).'The Shamutanti Hills' is Part 1 of 4. Part 2, 'Kharé: Cityport of Traps', is coming soon to the Play Shop! (Part 2 will load all of your completed Part 1 mini games to continue your journey.)

Steve Jackson's Sorcery - The Complete Collection Download Free Download

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