Tales Of Maj'Eyal - Embers Of Rage Download Free

Embers of Rage is the 2nd expansion to Tales of Maj'Eyal. It was released on Feb. It can be purchased for 70 voratun coins (7$ or 7€). One year has passed since the one the Orcs call the 'Scourge from the West' came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. Below are the minimum and recommended system specifications for Tales of Maj'Eyal - Embers of Rage Steam Key GLOBAL.Due to potential programming changes, the minimum system requirements for Tales of Maj'Eyal - Embers of Rage Steam Key GLOBAL may change over time. Tales of Maj'Eyal – Embers of Rage. DLC name: Tales of Maj'Eyal – Embers of Rage: Platform: PC: Release date: February 23, 2016 Developers: DarkGod: Publishers: DarkGod: Launch price: $6.99 Add on types: Single-Player Add-On: Tales of Maj'Eyal – Forbidden Cults. DLC name: Tales of Maj'Eyal – Forbidden Cults. NOTES: The Collector's Edition includes the following DLC: Tales of Maj'Eyal - Ashes of Urh'Rok Tales of Maj'Eyal - Embers of Rage Tales of Maj'Eyal - Forbidden Cults The game is updated to v1.6 General Notes: Block the game's exe in your firewall to prevent the game from trying to go online If you install games to your systemdrive, it.

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t-engine4-osx-1.4.8.zip 381.23 MB

PriceFree
Version1.4.8
Release DateJuly 21, 2016
CategoryGames
SubcategoryStrategy
Operating SystemsOS X 10.6, OS X 10.7, OS X 10.8, OS X 10.9, OS X 10.10, OS X 10.11
Publisher

Tales Of Maj'Eyal

http://te4.org

Publisher's Description

Tales of Maj’Eyal (ToME) is a free, open source roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers. With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

The continent of Maj’Eyal lives in a relative peace. After millennia of war the orcs are extinct, the advanced races have allied together, and the evils of magic have been repressed. But there are still untamed forests, cursed lands, marauding bandits, sealed dungeons of undead, and whispers spread of hidden cults of mages. Some even say the orcs are not all dead, and muster their strength in dark places.

You are an adventurer, seeking your fortune in the open world, investigating ruins and mysteries in search of riches and powers. Explore a continent still scarred by the terrible Spellblaze from ages past, teeming with wild beasts, monsters, trolls and giants. Delve through dark dungeons infested by armies of undead, demonic monstrosities and hideous horrors. Uncover world changing secrets, from relics of the ancient and all-powerful Sher’Tul race to veiled cities of magic and concealed psionic beings. Fight with skill and care against undying necromancers, towering dragons, primeval forces, arcane demons and world-threatening powers.

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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10738
Location: Angolwen
The only required quest to win is the last one and you get it just by entering the last zone. So yeah

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Tales Of Maj'eyal Embers Of Rage

Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Thalore

Joined: Fri Jun 13, 2014 6:28 pm
Posts: 164
Hmm, maybe I need to write some alternate ending text then...


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Cornac

Joined: Tue Dec 18, 2012 6:53 am
Posts: 32
Challenge: Beat the Sher'tul High Priest without doing the Outpost, thus maintaining the truce?
Nah, probably straight-up impossible. Darn you.


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Cornac

Joined: Sun Dec 27, 2015 6:07 am
Posts: 41
Maybe with the current Sawbutcher on normal. I guess you'd have to skip the bridge too.


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Cornac

Joined: Tue Dec 18, 2012 6:53 am
Posts: 32
Maybe with the current Sawbutcher on normal. I guess you'd have to skip the bridge too.

That's the point. You have to skip the bridge and thus any activity on Var'Eyal, which includes the desert temple and the primal forest (both unrelated to the Sunwall). So it'd be like,
Pride-Emporium-Yeti Cave-the whatsit shop-Clan of the Unicorn-Quarry-the Drake's Host-Temple of Fumes-Slumbering Cave.
Also, I note that winning the Temple of Fumes without first beating the Gates of Morning would create a continuity error, because Tantalos only goes to the Loyalist after you beat the Gates. So why is he still a Sher'tan if you break the sequence, mm?


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Cornac

Joined: Fri Nov 27, 2015 6:05 pm
Posts: 31
So I just (finally) completed the Lost Ruins (Pre-1.0.2 EOR I got a bug that would kill any save I made there), and good lord, I think the writing of the telepathic messages there is some of my favourite lore in the whole game.
Also interesting implications, with another elder race interested in returning to Maj'Eyal at some point, and hiding components of themselves across the world. Especially interesting that the Yeek Way is not actually their own, I wonder how these guys would find the Wayist ending of the original campaign. (Which luckily is non-canon)
Anyway, it is great stuff, is a theme I love (blending of science and magic), reminded me a little bit of Richard Morgan's A Land Fit For Heroes series, if only because the psionic computer reminded me a tiny bit of Helmsmen in that.


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Cornac

Joined: Sun Apr 26, 2015 11:03 am
Posts: 32
Just got my first victory a few days ago. I really liked the lore this time around and thought it was a solid step above the Ashes lore.
That John, though. Bit of a whiner at the end.


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Cornac

Joined: Tue Apr 09, 2013 10:54 am
Posts: 40
I defeated the Sher'Tul High Priest without harming a single elf and I did not get a lousy T-Shirt. I died a lot and got pretty lucky with drops. Rod of Sarillon and Paradox Mage, wut? It was meant to be!
http://te4.org/characters/11148/tome/4a ... 6adb1e8b4b
EDIT: I went ahead and did the rest of the game with Gardanion on, and found nothing. As a result my 'quests done' don't indicate the aforementioned accomplishment, exactly, although you can still see the bugged 'No Fumes without Fire' quest that was caused by my massive sequence break.
The quest text doesn't reflect this sequence break, sadly. I also had to kill every single steam turret on the way - I broke all three steam vents to no avail: the defenses stayed online!
The council did not show up at the bottom of the steam giant palace - and the doors to the depths were completely locked with no way I could determine of opening them. Thankfully the walls could be mined out, and I was free to drop down into the depths.
It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the 'Read and Speak Sher'Tul' property is just there to torture us.

Last edited by cybaster on Mon Mar 07, 2016 10:58 am, edited 1 time in total.

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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Thalore

Joined: Fri Jun 13, 2014 6:28 pm
Posts: 164
Oh wow, nice work! Guess I've got some writing to do


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the 'Read and Speak Sher'Tul' property is just there to torture us.

It is not :P

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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Cornac

Joined: Fri Nov 27, 2015 6:05 pm
Posts: 31
It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the 'Read and Speak Sher'Tul' property is just there to torture us.

It is not

I... had a thought.
What if you put the amulet into the item vault? Could a character in the base Maj'Eyal campaign access it? I never actually checked to see if the IV had items put there by my Maj'Eyal characters.
And would it synergise then with a certain exploratory far-portal event.


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Wyrmic

Joined: Sun Nov 30, 2014 9:06 pm
Posts: 279
It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the 'Read and Speak Sher'Tul' property is just there to torture us.

It is not

Oooo, you teasing teaser person.
I... had a thought.
What if you put the amulet into the item vault? Could a character in the base Maj'Eyal campaign access it? I never actually checked to see if the IV had items put there by my Maj'Eyal characters.
And would it synergise then with a certain exploratory far-portal event.

Probably no good. It's a Plot item, right? You can't vault plot items, sadly.


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Tales Of Maj'eyal - Embers Of Rage Download Free Torrent

Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Cornac

Joined: Fri Nov 27, 2015 6:05 pm
Posts: 31
It might be entertaining to play through the majority of the campaign that I skipped with that mysterious Amulet of Gardanion equipped, though I get the feeling that the 'Read and Speak Sher'Tul' property is just there to torture us.

It is not

Oooo, you teasing teaser person.
I... had a thought.
What if you put the amulet into the item vault? Could a character in the base Maj'Eyal campaign access it? I never actually checked to see if the IV had items put there by my Maj'Eyal characters.
And would it synergise then with a certain exploratory far-portal event.

Probably no good. It's a Plot item, right? You can't vault plot items, sadly.

Its actually only listed as a Unique item, but as far as I can tell, yeah, you can't item vault it (Unless you can vault it before you wear it?)
Is a shame, I've exhaustingly searched zones since I got it and I don't think there is anywhere its lore ability comes into play :<


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Wyrmic

Joined: Sun Nov 30, 2014 9:06 pm
Posts: 279
The only thing I can think of is the whatchamacallum's, the cursed Sher'tul-created race. When they show you their name, and it's a sci-fi/fantasy word? I'm kind of tempted to hold off on giving them the last yeti muscle until after the end of the game just to see what happens there...
Alternatively, if someone feels like code-diving, it's probably possible to look for something similar to how the post-game Staff of Absorption works in AoA.


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Post subject:Re: Embers of Rage Lore - Discussion, questions, etc.
Cornac

Joined: Fri Nov 27, 2015 6:05 pm
Posts: 31
The only thing I can think of is the whatchamacallum's, the cursed Sher'tul-created race. When they show you their name, and it's a sci-fi/fantasy word? I'm kind of tempted to hold off on giving them the last yeti muscle until after the end of the game just to see what happens there...
Alternatively, if someone feels like code-diving, it's probably possible to look for something similar to how the post-game Staff of Absorption works in AoA.

I don't think they were created by the Sher'Tul, they mention being created by actual gods, that would make them some kind of brother race to the Sher'Tul. Whereas the Sher'Tul had one creator, they appear to have been design by committee. (And the word you get when you read the tablet originally is 'Weissi' for their name, iirc. And yes, that is the only thing that occurred to me that might change)
Also... looking at the lore from the Sunwall Observatory. It can NOT be a coincidence that the stars going out there have the same names as the gods. They mention that Gerlyk-P has gone out and that Amathkel-N appears to be on the verge of doing so (And I imagine does once the Kruk Champion kills the Sher'Tul priest), and that another Star/God, Alors has flared back into life. Related to the Weissi?


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