Unity of Command II received 'generally favorable reviews' according to review aggregator Metacritic. Rob Zacny, in a review on Vice, noted how the game departed in so many ways from the original, but remained a 'simple joy to play', calling it a 'wargame that invites a lot of delightful perfectionist revisiting for a long time to come'. Free Download Unity of Command II Blitzkrieg PC Game – Built on a brand new bespoke 3D engine, the game retains Unity of Command’s signature art style and delivers highly polished fluid gameplay. Easily accessible yet hard to master, Unity of Command II is the highly anticipated sequel to the cult classic that’s been turning novice.
Unity of Command II CODEX Free Download PC Game setup in single direct link for Windows. It is an amazing simulation, strategy and indie game.
Unity of Command II CODEX PC Game 2019 Overview
Built on a brand new bespoke 3D engine, the game retains Unity of Command’s signature art style and delivers highly polished fluid gameplay. Easily accessible yet hard to master, Unity of Command II is the highly anticipated sequel to the cult classic that’s been turning novice players into battle-hardened grognards since 2011.
Unity of Command II lets you take command of Western Allies during the Second World War. You will manage your army’s divisions as well as their supply and logistics. For the first time in Unity of Command you will face Fog of War. Reveal the unknown by capturing enemy soldiers and launching recon to gather intel on enemy troop positions. Enemy panzers will seek to capture your units’ stragglers — regroup and strike back!
* Dynamic Campaign — Rewrite the history of the Second World War with a branching campaign where no two playthroughs are alike.
* Headquarters — This new feature places army headquarters on the map, from which you will direct unit reorganization, bridging and resupply. Headquarters are not only essential to reinforcing and recovering lost unit strength, but are also able to deploy special abilities such as Emergency Supply, Motorizing units using HQ trucks, and many more.
* Theater Assets — This feature from the original game is greatly expanded in Unity of Command II. Wreak havoc behind enemy lines by sabotaging infrastructure. Order your aircraft to provide aerial recon, deliver devastating bombing runs, or sustain units behind enemy lines using air supply assets.
* Bonus Objectives — Participate in optional history-altering “what-if” objectives — earn the opportunity to Rush for the Apennines and smash through German defenses before they dig in.
* Fog of War — Deal with your enemies — but you’ll have to find them first. Reveal enemy positions by capturing stragglers, upgrading the HQ and using its special abilities to uncover enemy special defense markers.
* Deep Operations — Unity of Command changed the world of turn-based strategy games forever by introducing its signature feature, supply lines. Keep a watchful eye on your logistics while planning to strike deep beyond enemy lines, sever supply lines and encircle enemy units.
* Accessible Scenario Editor — Unity of Command II features a full-fledged Allied campaign, with the addition of several defining battles of WWII that can be experienced from the Axis side. The game comes with a built-in scenario editor, allowing players to create and share new battlefields using the integrated Steam Workshop support.
Technical Specifications of This Release.
- Game Version : Initial Release
- Interface Language: English
- Audio Language : English
- Uploader / Re packer Group: Codex
- Game File Name : Unity_of_Command_II_CODEX.iso
- Game Download Size : 1.1 GB
- MD5SUM : c27034f3055e557d8234079c15c64b25
System Requirements of Unity of Command II CODEX
Before you start Unity of Command II CODEX Free Download make sure your PC meets minimum system requirements.
* Requires a 64-bit processor and operating system
* OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit / Windows® 10 64-bit
* Processor: Dual core processor
* Memory: 4 GB RAM
* Graphics: OpenGL 3.3+ supporting GPU with 1GB VRAM
* Storage: 5 GB available space
* Additional Notes: Optimized for Low settings / 30FPS @ 720p
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* Requires a 64-bit processor and operating system
* OS: Windows® 10 64-bit
* Processor: 6th Generation Intel® Core™ i5 Processor or AMD equivalent
* Memory: 8 GB RAM
* Graphics: NVIDIA® GeForce® GTX 970 or AMD equivalent
* Storage: 5 GB available space
* Additional Notes: Optimized for High settings / 60FPS @ 1080p
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The V-E Day update is here, and it’s loaded! There are 13 new scenarios (all what-ifs), a shorter and punchier Second Front campaign, numerous rule and balancing tweaks, and a bunch of technical improvements, including full UI scaling among other things.
I also, ekhm… only now realize that Update 11 somehow slipped in without a post on this blog, with just a quick note on Steam🤦♂️ Let’s just attribute that to coronavirus-induced panic and move on.
In general, the whole work-from-home thing seems to be working for our team. We are able to stay productive and keep ourselves safe, which is basically all you can ask for at this point. I wish the same, or at least close enough, to all readers of this blog and fans of our games.
To quote Daniel Mellbin, who designed all the scenarios in the Victory in the West campaign, “things can now get a bit crazy if you succeed with Operation Market Garden and choose to exploit the bridgehead. Things get even crazier if you don’t feel like giving Stalin a free hand in Poland later on.”
Not that it’s super easy to get there, but if you play both Mediterranean and Northern European theaters to their a-historical conclusions, you will be faced with Operation Unthinkable. See, we knew you had secret longings for IS3s, SU-100s, and other Soviet bad boys from the original UoC, so we decided to bring them into play slightly ahead of time 😀
Because things can now get pretty involved in the campaign, we are providing the Scenario Chart below. Click on the image for the HD version, or get it in PDF or full size PNG. In addition to scenarios and branching, the chart also enables you to track HQs across scenarios. This should allow for better planning of prestige investment in HQ specializations and upgrades.
For those that are slightly tired of slogging it through Italy at the start of each campaign run, we are now providing the Second Front campaign. This one lets you jump straight into the action at Overlord. The Mediterranean theater is removed, and you cannot reach Unthinkable, but other than that it’s the same campaign. You cannot unlock achievements and milestones related to Victory in the West via this shortened campaign, though.
Special forces have received special attention in this update. The specialists with the black icon will, from now on:
- Bypass enemy entrenchment in attack (like engineers) but do not remove it (unlike engineers).
- Help their parent unit lower its combat losses: +1 attacker loss shift per active special forces specialist.
Additionally, special forces with the amphibious AMPH flag are able to:
- Land un-suppressed in naval landings and major river crossings.
- Reduce the river shift from -2 to 0 when attacking across minor rivers.
- Allow their parent unit to perform a feint attack (HQ action) across a minor river.
We made smaller changes to other specialists too. Amphibious tanks, like the DD Sherman, now provide armor shift when attacking across minor rivers. M10 tank destroyers got nerfed on attack and defense, while still keeping the formidable +3* armor shift. Stacking multiple towed arty specialists is discouraged further: second and third such specialists are pushed up in the loss queue, by 2 and 4 places respectively.
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To help the players keep track of specialists and their abilities, we are providing a Specialist Reference Sheet. You can see a small excerpt below. Get it here in PDF.
We did some tweaking on the prices too. The Air Recon card now costs 10 prestige. At the same time, recon assets in scenarios have been slashed to just one or two across the board. This should make the asset and its card more meaningful. The AFHQ/SHAEF card was also reduced in price, as we feel it’s a good card that should be used more often. HQ branch upgrades are now cheaper in general. Hopefully this will encourage players to experiment with some of the less-used HQ actions.
The game is now able to do UI scaling on its own. To turn this, go to Options and adjust these settings:
- Ignore System UI Scaling: this will make the game ignore the “Make everything bigger” Windows setting. The game will render in native display resolution. Note that the “Make fonts bigger” Windows setting is always ignored for game purposes.
- UI Scale: the game will scale (enlarge) UI elements by selected factor, up to 200%. This is done independently of Windows, so you probably want to select the “Ignore System Scaling” option above for anyhing else than 100%.
Q: The game appears to be low-resolution and/or text is blurry
It is possible that you have enabled the “Make everything bigger” setting in Windows. Try enabling Ignore System UI Scaling in Options and then restarting the game.
Q: I have a high-resolution display and text is too small to read
Go to Options, and set UI Scale to desired magnification (up to 200%). Restarting the game is not needed.
Q: I’m running with Very High settings on a high-res display and the framerate seems low and/or fan is too loud
Go to Options/Video and set Smoothing to Off. This should be of most help with the framerate, and at the same time not too noticeable visually. Another thing to try is to go to Options/General and disable VSync. This eases the burden on the CPU (not GPU) and should help with fan noise in most cases.
If you’re finding the game too difficult even on Easy, I recommend that you subscribe to the Recruit Difficulty mod on the Steam Workshop.
I’ve made this one really over-the-top easy. If you’re finding it useful please comment here or on the mod page, as we might want to use the player feedback to add another difficulty level (Cadet level, say).
In a final piece of news, we are releasing the Unity of Command II Soundtrack as a standalone product on Steam. This version offers an extra track (compared to the in-game version), some different mixes and high-quality FLAC files.
As usual, feel free to AMA in the comments.
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